Sunday, April 26, 2015

Command Conquer 4


The story of Command & Conquer 4 takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars™. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions - Global Defense Initiative (GDI) and the Brotherhood of Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nods enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kanes motivations behind his decade-long plan.

In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 will also feature a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer 4 game.
Read more »

FTL Advanced Edition

FTL: Faster Then Light - Advanced Edition (Video Game) Download
FTL: Advanced Edition

Minimum System Requirements

    • OS: Windows XP/Vista/7
    • CPU: Pentium 4 @ 2.0 GHz Processor
    • RAM: 1 GB
    • Hard Drive: 200 MB Free
    • Video Memory: 128 MB
    • Sound Card: DirectX Compatible
    • DirectX: 9.0c
    • Keyboard and Mouse

      Screenshots


      How to Install?

      1. Extract the file using Winrar. (Download Winrar)
      2. Open "FTL: Advanced Edition" folder, double click on "Setup" and install it.
      3. After installation complete, go to the folder where you install the game.
      4. Open folder, double click on "FTLGame" icon to play the game. Done!

      How to Download?

      If your dont know how to Download this game, just Click Here!

      FTL: Advanced Edition Free Download

      Click Here to Download This Game
      Game Size: 200 MB
      Password: www.apunkagames.net
      Read more »

      God of war 2

      God of War II

      God of War II saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
      Read more »

      Gizmos Spooky Adventures

      Gizmos: Spooky Adventures (Video Game) Download
      Gizmos: Spooky Adventures

      Minimum System Requirements

        • OS: Windows XP/Vista/7
        • CPU: Pentium 4 @ 1.4 GHz Processor
        • RAM: 1 GB
        • Hard Drive: 100 MB Free
        • Video Memory: 32 MB
        • Sound Card: DirectX Compatible
        • DirectX: 8.0
        • Keyboard and Mouse

          Screenshots

          How to Install?

          1. Extract the file using Winrar. (Download Winrar)
          2. Open "Gizmos Spooky Adventures" >> "Game" folder.
          3. Then double click on "Gizmos - Spooky Adventures" icon to play the game. Done!

          How to Download?

          If your dont know how to Download this game, just Click Here!

          Gizmos: Spooky Adventures Free Download

          Click Here to Download This Game
          Game Size: 86 MB
          Password: www.apunkagames.net
          Read more »

          Sam Max Hit the Road

          Sam and Max Hit the Road (Video Game) Download
          Sam & Max Hit the Road

          Minimum System Requirements

            • OS: Windows 2000/XP/Vista/7
            • CPU: Pentium 4 @ 1.4 GHz Processor
            • RAM: 256 MB
            • Hard Drive: 140 MB Free
            • Video Memory: 32 MB
            • Sound Card: DirectX Compatible
            • DirectX: 9.0c
            • Keyboard and Mouse

              Screenshots

              How to Install?

              1. Extract the file using Winrar. (Download Winrar)
              2. Open "Sam & Max Hit the Road" folder, double click on "Setup" and install it.
              3. After installation complete, go to the folder where you install the game.
              4. Open folder, double click on "Launch Sam and Max Hit the Road" icon to play the game. Done!

              How to Download?

              If your dont know how to Download this game, just Click Here!

              Sam & Max Hit the Road Free Download

              Click Here to Download This Game
              Game Size: 114 MB
              Password: www.apunkagames.net
              Read more »

              EverQuest II Sentinels Fate



              EverQuest II Sentinels Fate™ - Defeat Vengeance... Restore Balance

              The sixth expansion of the groundbreaking franchise, EverQuest®II Sentinels Fate™ is an all-in-one compilation pack which transports players into a universe of legend and lore where adventures are just the beginning. The fabled lands of Odus, filled with epic quests, magnificent dungeons and limitless content provide the ultimate MMO experience for new players and seasoned veterans alike. Sentinels Fate presents the next chapter of the EverQuest II legacy which will be written by the passion of players and fueled by the hunger for adventure.

              * Achieve your greatest potential with a level cap increase to 90
              * Discover two expansive new overland zones, The Sundered Frontier and Stone Brunt Highlands
              * Battle through 12 epic dungeon additions
              * Experience the legend of Odus through 400 new quests
              * Conquer five new Heritage Quests with valuable new loot
              * Equip over 2,000 new weapons and pieces of armor and items
              * Add all new alternate advancement abilities to your arsenal of powers
              * Defeat hundreds of new dangerous and cunning creatures
              * Includes Legends of Norrath™ strategic online trading card game and The
              Fall of Erudin scenario

              system requirements:
              Pentium 4 2 GHz, 1 GB RAM, graphic card 128 MB (GeForce 4 Ti4400 or better), Windows 98/Me/2000/XP/Vista.
              Read more »

              Sensei 2


              Sensei 2 is a multi-scenario love-sim for Windows. You play the interactive game by moving through the story and making choices that affect the outcome, allowing for many different potential endings and excellent replay value. The game features the original Japanese voices along with an accurate English translation. This game is 100% uncensored.(C) G-Collections, by TRABULANCE.

              A fantastic example of some of the most erotic bishoujo love-sim action from Japan, get ready for Sensei 2 from G-Collections!

              Growing up in the same household... A sudden parting and an unexpected reunion, of the natural love between experience and innocence.

              A teacher and student... An invisible wall separates them.

              She suddenly confesses her truth: "Im engaged to be married..."

              Finally, he realizes the depths of his yearning for her, moving around inside him like a tangible thing. He hears the voice inside him, crying out to possess her.

              The warning bells ring. But by then it is far too late...

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              Wednesday, April 15, 2015

              Top 3 favourite castings

               Hello and welcome back to my blog. We all know why we are here , we all like Hot Wheels and enjoy them in one way or another , from collecting them , to playing with them. There are many models released so far , from fantasy castings , designers own creations or realistic castings ,  taken from the real model cars , the ones that are actualy built and which you can drive , mass productions or prototypes. There are even some castings like the Camaro Special Edition for 2013 in which the original model is taken from a real car and then the real car is taken after the Hot Wheels release , with the same paint and wheels type ( blue paint and red line tires ).


              Because there are so many types of cars , variations , brands , colours , materials and because there have been around for so long and the collectors community have grown so much im pretty sure everyone has some favourite castings he likes more than others. There are some that has a sentimental value and its related to a specific event in the collectors life , there are some that were actualy owned in real life by the collector or wanted and there are some castings representing real life racing cars , Nascar , Indie , rally cars or any other discipline.


              It would be great to find out what are the most loved Hot Wheels and what are the collectors choices , probably there are many out there but to make it a little more harder and exciting a top 3 would be the choice and this post will be a great way to find out.
              *******************************************
              What is your TOP 3 favourite castings ?
              *******************************************
              Im going to show you what is my top 3 favourite castings from Hot Wheels , allthough i have also made a top 3 video on youtube but the 3rd place has changed since then and you can post a comment bellow with your top 3. I know it could be very hard to just choose 3 , from 200 , 600 or above 1000 castings owned , but this way it will make those 3 special.


              #3. Prototype H-24

               
              #2. Scirocco GT24

              
              #1. Volkswagen Golf GTI

              This is my TOP 3 , hope you enjoy the pictures. Leave a comment with your own TOP 3 and lets find out what are the most loved castings from Hot Wheels. If you have requests , or if its something you would like to see on my blog leave a comment , contact me and i will do my best to make it happen.
              Have fun , enjoy the hobby and most important ... BE HAPPY.
              Read more »

              Rogue Trooper Download Free Offline PC Game Full Version


              Genre : Action, Shooting
              Platform : PC
              Language : English
              Size : 708 MB


              Minimum System Requirements

              OS: Windows XP/Vista/7/8
              Processor: 1.5 GHz Dual Core
              RAM: 1 Gb
              Sound Card: DirectX Compatible
              DirectX: 9.0c
              Hard Drive: 3.5 Gb free

              Recommended System Requirements

              OS: Windows XP/Vista/7/8
              Processor: 2 GHz Dual Core
              RAM: 1 Gb
              Sound Card: DirectX Compatible
              DirectX: 9.0c
              Hard Drive: 3.5 Gb free


              Click On Below Link To Download

              Rogue Trooper Full Version PC Game Free Download



              Screenshots









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              Terrawars New York Invasion Download Free Offline PC Game Full


              Genre : Action, Shooting
              Platform : PC
              Language : English
              Size : 505 MB


              Minimum System Requirements

              OS: Windows XP/Vista/7
              Processor: INTEL 2.4 GHz Dual Core
              RAM: 1 GB
              Sound Card: DirectX Compatible
              DirectX: 9.0c
              Hard Drive: 1.5 GB free

              Recommended System Requirements

              OS: Windows XP/Vista/7
              Processor: INTEL 2.8 GHz Dual Core
              RAM: 2 GB
              Sound Card: DirectX Compatible
              DirectX: 9.0c
              Hard Drive: 1.5 GB free


              Click On Below Link To Download

              Terrawars: New York Invasion Full Version PC Game Free Download



              Screenshots









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              Monday, April 13, 2015

              GTW Tank Recolors for Females by Simsrocuted


              Simsrocuted
              Read more »

              Jeans for Females by MichaelaP


              19Sims4Blog
              Read more »

              Aktualizace 1 0 732 20

              Aktualizace ze dne 1. 10. 2014



              Před spuštěním aktualizace
              Odstraňte všechny mody ze složky Mods. Stačí je přesunout na plochu, a pak je po aktualizaci vrátit zpět.
              Návod jak nastavit Origin pro automatické aktualizace najdete
              ◄ ZDE►

               

              Novinky


              ◄ Duchové ►
              ◄ Květina smrti ►
              ◄ Ambrózie ►

              Změna funkce ◄ Knihy života ►


              V CASu 
              - nové kostýmy z Hvězdných válek
              - 5 nových odstínů očí

              *****

              Strašný přízračný trpaslík


              Nové cheaty

              ◄ bb.showhiddenobjects ►


               casclockspeed [0-10]

               Nový cheat rychlost hodin v části Vytvořit Simíka vám umožňuje zrychlit a zpomalit Simíkovu animaci. Cheat použijete zadáním „casclockspeed [0-10]“ do okna konzole pro cheaty.  0 je pauza a 10 není!

              *****

              Nová strašidelná stanice

              Na hifi věžích naleznete novou Strašidelnou stanici. 


              Oprava chyb a problémů


               Selhání/výkon
              • Opraven problém s nesprávným uložením interakce „Napsat knihu“, který způsoboval chybu uloženého souboru.
              • Po načtení pozemku a výběru Simíka ke hraní, který je mimo pozemek, se nyní načte správný Simík.
              • Opravena chyba, při které mohla UI zapomenout, že existuje domácnost, a neumožnila hráči přejít do režimu Stavby a nákupu.
                • Většinou to bylo výsledkem toho, že hráč smazal všechny domácnosti v okolí, ale také k této chybě mohlo dojít jinými způsoby.
              • Opravena chyba, která způsobovala, že hra přestala reagovat, pokud hráč nahrál nedokončený podnik ze svého pozemku a poté se pokusil vstoupit do režimu Stavba prostřednictvím funkce Spravovat světy na pozemku.
                • Simíci v domácnosti byli chybně odebráni ze světa, a ponechali tak hráče v mizerné náladě a neschopného hrát.
              • Některé okolnosti ve hře mohou způsobit, že se ztratí ID hry, což má za následek možné selhání.  Selhání bylo opraveno přidáním funkce Null Guard (jde o opravdu dobrou funkci).
              • Byla opravena chyba, při které akce mimo pozemek nebyly po načtení uloženého souboru vždy dostupné.
              • Simíci, kteří si čtou nebo jedí, se po změně výšky stěn v jiných pokojích již nemusí resetovat.
              • Snížení základů již nebude způsobovat, že se skříňky za určitých okolností přesunou do inventáře domácnosti.
              • Opraven problém s plovoucím Simíkem, ke kterému občas docházelo, když se Simík rozhodl, že je cesta vzdušnou čarou kratší než jiné alternativy.
              • Simíkům již nebude selhávat trasa, když se pokusí předvést interakci Prodat do Simsoniánského muzea na nezvykle velké vesmírné hornině.
              • Výchozí obnovovací frekvence hry The Sims 4 má nyní stejné nastavení jako obnovovací frekvence systému Windows.

              Ladění
              • Simíci mají nyní na všech úrovních více možností malování – Simíci na vysoké úrovni mohou malovat „pod“ svou úroveň, aby dosáhli vyšší kvality.
              • Simíci mohou nyní poslouchat hudbu a zároveň hrát šachy.
              • Knihovníky mohou být nyní i mladí Simíci i Siminky. Dříve to mohly být pouze starší Siminky. Stereotypizace... nedělejte to!
              • Interakce „Zapnout/vypnout emocionální auru“ nyní obsahují nápovědu s vysvětlením funkcí
              • Akce Zkusit uklidnit, Ventilovat, Stěžovat si na problémy a Vykoupat se nyní pomohou vyřešit nálady Nedostatek cvičení, Potřebuji videohry!, Koncepční napětí, Zastaralé okolí a Zavřený uvnitř, když se Simíci cítí pod napětím.
              • Opraven problém, při kterém měli Simíci s vysokou úrovní dovednosti vaření zaručeno, že při vaření nikdy nezačne hořet. Je pravda, že jsou naši Simíci celkem inteligentní, je ale také dobře zdokumentováno, že i ti nejlepší Simíci dokáží omylem zapálit svá luxusní sídla  Simíci s úrovní dovednosti vyšší než 3 mohou tedy od teď při vaření způsobit požár... jen ta pravděpodobnost je trochu menší.
              • Poslední milník aspirace Mimoňský intelektuál nyní k dokončení vyžaduje, aby Simík přečetl pouze 10 (nikoliv 15) knih.
              • Díky „Vydělávání peněz bokem“ si Simík za krátký čas přišel na velkou částku Simoleonů. To nebyl úmysl a částka, kterou si tak lze vydělat, byla snížena.
              • Hračky, které mají zvyšovat dětskou kreativitu, to nyní dělají.
              • Za napsání znělky nyní Simík dostane zaplaceno. Při psaní znělky na kytaru docházelo k chybě, která měla za následek, že Simík nedostal zaplaceno.
              • Z hraní serenády již nebude mít prospěch pouze ten, kdo ji zahraje.  Ten, komu je serenáda zahrána, také získá pozitivní náladu.
              • Časově založené úspěchy a nálady nebyly vždy správně sledovány.  Byl opraven vizuální problém se sledováním a také byly opraveny úspěchy Teprve začínáme a Pařba.
              • Vylepšení Ledničky z oceli a Občerstvovače se dokončovala příliš rychle, byla vyladěna, aby to trvalo trochu déle.
              • Blázni do cvičení nebudou již při tréninku ve stavu beztíže přicházet o hygienu.
              • Emoční lektvary z vědecké stanice budou nyní přinášet pozitivní nálady a nebudou už způsobovat nepříjemné pocity.
              • Autonomní Simíci nemohli být sežráni kraví rostlinou, protože se v momentě smrti pokusili zařadit do fronty interakci Udělat si pohodlí, která však není kompatibilní s pokusem kravích rostlin sníst Simíka, což způsobilo, že se Simík resetoval, a tím se zachránil před smrtí (páni!).  Mrzí nás to, ale problém jsme opravili, a když má kraví rostlina své choutky, jsou Simíci opět vystaveni nebezpečí.
              • Mezigalaktické tobolky již nebudou rezistentní vůči vašim pokusům je zalít a vyplít – rozhodly se, že život je vlastně fajn. Zalévejte a plejte podle potřeby
              • Simíkům s nezaplacenými účty se již nebude dít, že je voda a elektřina vypnutá všude, kam přijdou – můžete se patřičně flákat u sousedů.
              • Interakce rybaření nyní v koláčové nabídce správně zobrazí emocionální kontext.
              • Vzácnost sběratelského předmětu nyní ovlivní jeho hodnotu.
              • Adoptování dítěte nyní dodá všem adoptujícím rodičům tu správnou náladu.
              • Simíci, kteří mají ve svém inventáři zkažené jídlo, nebudou již mít možnost uklidit zkažené jídlo z baru... to bylo prostě divné.
              • Simíci měli možnost krmit mrtvou kraví rostlinu. Ačkoliv to bylo zajímavé a celkem morbidní, nedělalo to vůbec nic. Takže jsme tuto akci odebrali.
              • Odstraněn zisk kondičky za vykopávání hornin.
              • Opraven problém, při kterém byly dvakrát započítány objekty pro vypočítávání hodnoty domácnosti.
              • Vyřešili jsme negativní aktuální problém, při kterém Simíci umírali po pouhém jednom zasažení elektrickým proudem. Bylo to šokující pro nás pro všechny. Když jsme problém zjistili, zježily se nám vlasy na hlavě.  Chybu jsme bleskově sprovodili ze světa a oprava nám způsobila příjemné brnění.
              • Pokud nyní uživatel dosáhne 10. úrovně kulinářské kariéry v profesi kuchař, odemkne se mu styl Komerční kuchyň.
              • Zahradní rostliny již nebudou vysílat své emoce na Simíky v okolí. Byly poučeny a naučily se potlačovat své emoce uvnitř... hluboko, hluboko uvnitř.
              • Když je Simík soustředěný, zobrazí se u interakce Opravit a Vylepšit v koláčové nabídce nyní správně emocionální kontext.
              • Děkujeme naší komunitě, že nám pomohla identifikovat dva problémy, při kterých mohli Simíci děti nesprávně provozovat flirtování. Oba případy jsme opravili.
                • Děti s maximální úrovní společenských dovedností mohly samy se sebou filtrovat před zrcadlem.
                • Vyšinutí Simíci děti v sebevědomé náladě mohli chybně flirtovat sami se sebou v zrcadle.
              • Možnost filtru Milostný vztah již není pro děti při cestování k dispozici (nikdo se v seznamu nikdy nezobrazil, ale bylo divné, že tam ta možnost je).
              • Podniky převedené na rezidenční pozemky prostřednictvím funkce Spravovat světy již nebudou zamezovat přidání nové domácnosti na pozemek, pokud je hodnota podniku vyšší než počáteční rozpočet nové domácnosti.
                • Na pozemek nebudete moci umístit rodinu, která si jej nebude moci dovolit, ale můžete tam vytvořit novou domácnost.

               UI
              • Časové údaje oznámení v galerii již nebudou nesprávně uvádět vaši poslední aktivitu jako „více než před měsícem“, když proběhla později.
              • Při komentování v galerii již znak „<“, za kterým následuje text, nebude způsobovat, že text zmizí.
              • U hlavních cílů události se nyní při podržení myši zobrazí nápověda, jak tyto cíle dokončit.
              • Opraven problém, při kterém se kontextové nabídky na mapě sousedství zobrazovaly v některých podporovaných rozlišeních mimo obrazovku.
              • Opraven problém, při kterém byl během otevřeného vyhledávání skrytý panel filtrů v režimu Stavba.

              Zdroj: EA The Sims 4





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              Quicker Normal Gains at Work by simmythesim


              If youre like me, you probably think that the default gain rates are too slow, then this mod is for you! There are four flavors provided 2x, 3x, 5x,10x. It changes it from the default gains of 1.
              2x is mainly for the short lifespan.
              Compatibility

              Made with version 1.5.139.1020

              Mod The Sims
              Read more »

              Aktualizace 1 0 671 10

              Aktualizace ze dne 6. 9. 2014

              Včera vyšla nová aktualizace, opravující deformovaná miminka, která se objevují u některých hráčů.

              Chyba se vyskytovala u hráčů, kteří mají počítač s integrovanou grafickou kartou.


               Zdroj obrázku: M.Burda /FB


              Hra by se vám měla sama aktualizovat v Originu. 

              Návod jak nastavit Origin pro automatické aktualizace najdete
              ◄ ZDE►



              Read more »

              Download Roupa High Waisted para The Sims 4


              INFORMAÇÕES:
              Somente para Sims Femininas.
              Saia disponível em 11 cores.




              COMO INSTALAR E ACHAR?
              Quando você extrair o arquivo com o WinRAR irá criar uma pasta, dentro desta pasta tem um arquivo *"xxx_xxx_xxx_-_DS.package", copie esse arquivo para a pasta MODS, localizada em "C:UsersNome do UsúarioDocumentsElectronic ArtsThe Sims 4Mods", pronto seu objeto está instalado, para você achar a saia é só ir no CAS(Criar um Sim) e ir na parte de "roupas de baixo" e procurar. 

              *Os xxx_xxx_xxx é o nome do arquivo que você baixou.








              DOWNLOAD PRINCIPAL:
              ThatMalorieGirl
              (Procure pela palavra "DOWNLOAD" no site)

              LINK ALTERNATIVO/MIRROR:
              Servidor DS / MEGA
              Read more »

              Angel Skins for Kids by S Club


              The Sims Resource
              Read more »

              Tuesday, April 7, 2015

              Adventure of the Week Forbidden Planet Part II Forbidden City 1981

              This week, I am finally returning to a short series I started playing about a year ago, with William Demas' Forbidden Planet Part II, a.k.a. Forbidden City, published in 1981 for the TRS-80 Model I/III computers by Fantastic Software.  Forbidden City is, of course, a sequel to the earlier game, Forbidden Planet Part I, and is dedicated onscreen to the University of Nevada Las Vegas computer department.  Fantastic Software and Mr. Demas were both based in the Vegas area at the time.


              Bill Demas had several games published by Scott Adams' Adventure International, and was heavily involved in Adams' Adventure #12, Golden Voyage.  The two-game Talking Adventure series appeared in 1981 for the TRS-80, and since playing the first one, I have learned both games were remade in 1985, under new titles for the Apple Macintosh computers, with the digitized voice removed, a new mouse-based interface and hi-res black-and-white graphics added.  I plan to document the Mac editions in the future, but wanted to finish the series on the humble TRS-80 first.


              So why did it take me so long to get around to playing this sequel?  Well, I had started it shortly after the first game, and was making good headway, but I got hopelessly stuck very near the end of the game (details below, in the spoilers section).  Fortunately, after I ran a short article with some new information received from Mr. Demas, reader Gaël got in touch -- he's a French Macintosh game enthusiast who was trying to track down this series' author, in hopes of finding a copy of the Mac game Utopia, the remake of Forbidden Planet Part I.  And Gaël's published walkthrough for the Mac sequel, Futuria, a remake of this game, gave me the information I needed to finish the TRS-80 original!  So I owe a big debt of gratitude to a very dedicated adventure fan, William Demas, and the Internet.

              The game follows the established Talking Adventures model, but the voice samples are briefer this time, and I did not run into the "play beyond bounds" audio bug/glitch I encountered with the first game.  The voice samples are used more appropriately here, often when announcements are played or robots are talking, which makes the audio more atmospheric than the first game's parser feedback.  And we hear both female and male voices, another pleasant change, though most adventurers will still want to turn off the voices after a while.

              As always, I encourage interested readers to sample Forbidden Planet Part II before proceeding here.  It's a decent escape-in-the-space-ship adventure with some interesting and logical "alien" puzzles, and it provides a good level of challenge.  Beyond this point, be forewarned that there are guaranteed to be...

              ***** SPOILERS AHEAD! *****

              Forbidden Planet Part II is a fairly straight sci-fi tale, without the cameo appearances by ogres and centaurs seen in the first game, and most of the gameplay consists of figuring out the switches, keys and levers scattered around the map. 

              We begin this second game game exactly where we left off at the end of the first, standing on the shore of the strange lake.  The lake is still poisonous, of course, so trying to GO LAKE remains a bad idea.

              There's a door with a small speaker nearby, and a sign gives us... an encoded password?  What about the one we were given at the first game's conclusion?  Ah -- this is an optional puzzle that we can use to decode the correct password if we don't have it; that's a nice touch.  We can't SAY the wrong thing to the automated door's query, either, as the parser simply responds with I don't know what "[entry]" is if we misspeak.

              Once cleared for entrance, we have to travel some distance west in the long metal tunnel -- and we eventually reach an advertising sign reading, "Have you completed part I of "Forbidden Planet" yet?", which would be a pointless question if not for the password clues.

               


              We keep traveling W until we reach a point with an opening, and after we go through the opening, it seals behind us.

              We can try to go through a steel door nearby, but a voice (and the text onscreen) says: ZAP! I'm electrocuted! I'm dead! Play again?  I'm not sure who's speaking here, as "I'm dead!" is a particularly difficult sentence for anyone to utter.  But we will need to start over or restore a saved game after quitting.  (There are pirated versions of this game online that lack a functional SAVE GAME command, but a proper edition provides a convenient set of 10 game saves with descriptive entries, so we have plenty of freedom to experiment.)

              Further down the street, a graphic of a robot appears, holding what appears to be one of those drinking bird novelty gadgets, at least as portrayed by the TRS-80's limited graphics.  But we are informed that Robot has a gun, and if we are unlucky, Robot shoots me!  I'm DEAD!  So we will be dealing with random attacks again, and should focus on trying to find some means of self-protection against these trigger-happy machines.


              The city's transportation center has a crystalline cube with a red button, and a monorail.  If we PUSH RED, a cube begins whining, and eventually explodes; we can escape the danger by hiding in the monorail, but what we really need to do is GET CUBE and use it to blow up the robot by throwing it before it blows up.  Just before he goes to the great Radio Shack Discount Bin in the sky, the Robot says "Stop" or "Stop alien", but we will ignore his directive, given the gun in his mechanical hand.

              Inside the monorail, a rusty lever won't budge; the blown-up robot leaves behind some unspecified Robot parts, laying in a pool of oil.  We can't just GET OIL though, so the lever will remain rusty for a while.  The monorail also has a control panel with a green button, a lever, and a slot, but we don't have anything to put in the slot just yet.

              The southern part of the map contains a Repository, a thin beam of light, and a steel door which cannot be opened in the traditional fashion.  Nor can the red cube be used to blow up the doors, but we can TOUCH BEAM to get them open.  The Repository contains a token and a plastic rod; if we TWIST ROD, It begins to glow.  But the light does not last very long, so need to save it in case we find ourselves dancing at a rave later on (though that seems unlikely, given that this Forbidden City seems to be populated entirely by homicidal androids.)

              A nearby Laboratory area contains a strange (portable) device, some chemicals and a beaker.  We can MIX CHEMICALS, but doing so is fatal.  We might be able to use the beaker to obtain the oil, and we can if we are successful at wrestling with the parser --  GET OIL / WITH BEAKER doesn't work, but FILL BEAKER does.

              With the lever oiled and the token inserted in the slot, we can settle in to WAIT quite a while (six turns) before the monorail reaches its destination.  A robot waiting at the other end of the monorail starts following us after we arrive, though he is patient about taking us out.  A control panel in the grotto nearby has a yellow button and a slot, but we can't INSERT TOKEN here; we can, however, PUSH YELLOW to enter a dark area and find some more tokens.  (We are expected to use the rod for lighting purposes, but if we know our way around we can safely maneuver in the dark.)  Now we can escape the robot by getting on the monorail and using another token to go back where we came from.

              Piloting the monorail requires a little bit of effort -- we have to PUSH LEVER initially, but for the  return trip, we can PULL LEVER.  And can PUSH LEVER a second time at the first stop to go to a construction site (which is lit).  There's a strange structure here, being assembled by robots -- it appears to be a nuclear reactor, and we can pick up a canister made of lead.  Exploring the area turns up a plastic card, which seems magnetic, a green key, and a storeroom containing a very handy laser pistol.

              The laser pistol has a knob and 80 charges; SHOOT ROBOT vaporizes any armed robot in the vicinity.  We have to do this a lot at the construction site, as they just keep coming, but we must be careful to SHOOT ROBOT one at a time; if we try to SHOOT ROBOTS they attack en masse and we're dead.

              Before we leave the construction site, we actually need to step inside the reactor, where we find a red key, which we will need, and some atomic waste, which is the last thing we need.  It doesn't take long before I feel sick, and later My hair is falling out, and finally I die of radiation poisoning.  We could probably use some protection, but there doesn't seem to be anything useful in the area.

              So it's back to the monorail and on to our next stop at the outskirts of the city.  A building off of a forlorn road has a red button, and a small box found lying in the road has a red button and a green button.  We will leave it alone for a moment -- our most immediate goal is to PUSH RED inside the building, at which point an announcement says, "Decontamination complete."  This future technology can apparently actually repair radiation damage already sustained, and we need to do this if we hope to continue the adventure.  And we need to do it quickly -- there isn't a move to spare, and if a robot decides to start pursuing us we just have to hope we can get decontaminated before he shoots us.


              I discovered that we don't actually have to close the door in the monorail -- we can travel safely with it open, which saves a few moves, and it's handy to keep inventory items inside the railcar until we need them.  Other experiments established that we should not open the lead canister found at the reactor site, as the glowing stone inside is highly radioactive, and that if we TURN KNOB on the laser pistol, it self-destructs.  This explosion won't destroy the numerous robots at the construction site though, so we shouldn't do this either.  And the strange device we found early on is just a radiation gauge -- it glows bright red in presence of atomic waste, in case we are unfamiliar with the dangers of said nuclear byproducts.


              We can pick up the small button-bedecked box from the road -- if we PUSH RED, nothing happens, and if we PUSH GREEN, we hear a -CLICK-... ?  I realized after trying to figure out why this response was being given that I was on the monorail at the time, and the parser was getting confused between multiple green buttons.  (I wish I'd remembered this later on when I got stuck!)

              I was starting to get a little bit stuck here, running out of ideas, and I was glad to find a scan of the hint sheet published for the original game at TRS80Stuff.net.  This helped me for a while, but was of no use when I got stuck very near the end (are you seeing a trend here?)

              Returning to the small grotto, we can use the red key in the slot to turn power on in that area (INSERT RED, TURN RED, PUSH YELLOW.)  We can also try to INSERT the GREEN key -- and the voice is actually helpful here, as the screen display says simply, Sorry but the voice further explains, "It doesn't fit."

              With the power on, a light beam allows access to an underground room.  The control panel here has a two-position lever and a green button, there's a screwdriver in the steel chamber to the north, and we find a metal platform in a small metal room.  A storeroom contains a deactivated robot, with an empty slot.

              The metal platform turns out to be an elevator, with buttons marked 2 and 3, and we can INSERT CARD to activate it.  Level 2 has many dangers -- the security outpost is staffed with numerous robots, and it is very likely that Robots spot me and attack! I'm DEAD!   What's worse is that using the platform appears to consume the plastic card, but in fact, it somehow ends up in the hands of the deadly robots.  There's a green light beam here, but TOUCHing it vaporizes our hand, so we don't want to do that.  We also need to pick up a cartridge in this area.

              We seem to be stuck here, but if we LOOK FLOOR we can find a vent, and with the screwdriver from Level 1, we can OPEN VENT / WITH SCREWDRIVER.  A robot can still follow us into the narrow vent, and it seems there is no way out, until we learn to CRAWL.

              This takes us to the Security Control Station -- we can INSERT GREEN (key) here, and PUSH RED, to deactivate all the robots!  Whew!  And our pass card gets returned to the slot on the platform.

              Now we can INSERT CARTRIDGE into the deactivated robot, and it follows us.  With the robots deactivated, we can use the exploding laser to blow up the security door on Level 3.  The control panels become a bit repetitive -- there's not much variety here -- but we want to use the yellow key found here back in the security control station on Level 2, inserting the key and pulling the lever to open a door on level 3.

              A force field still blocks access to the Lead Room on level 3, but the robot, once activated, can make sense of the nearby switch room with its overwhelming number of levers and buttons.  We can only GO FIELD after the robot helps us out here.

              As it turns out, we can't transport the lead canister on the metal platform, which is more of a matter-transfer device than an elevator, because Radioactive material causes a malfunction.  I materialize extremely malformed, which is not a good thing.  We need to revisit Level 1 and use the green button there to transport the canister to the Lead Room.  There is some transuranic waste here, and it's deadly, so we should SAVE GAME before we start experimenting and figuring out how to dispose of it with various combinations of PUSH LEVER or PULL LEVER and PUSH GREEN on Level 1.


              If we leave an activated enemy robot wandering around, we can't shoot him later after we've deactivated the security 'bots -- once we have activated the "good" robot and it follows us, the game will no longer let us SHOOT ROBOT.  So we should mop up any stragglers before turning off the security robots that are NOT following us around.

              Once we have the canister safely transported to Level 3, we can GO into the force FIELD.  This leads to a corridor with a window, where we can see outer space.  We GO PLATFORM to reach the Launch Control Station, which sounds like it may help us get out of here at last.  We find the hangar doors open, and the space ship closed.  PUSH YELLOW opens the space ship, but touching the lever seems fatal.  If we TOUCH BEAM past the force field, then I'm sucked out into space. I'm DEAD!  This does not seem to be based on the space ship's closed/open status, so we need to PUSH RED and PUSH GREEN on our control box in this area to fix the situation.  PUSH RED closes the hangar doors, and PUSH GREEN opens them.  With the hangar doors closed, we can open the ship's door safely, and then GO SHIP.  Aboard the space ship, PULL LEVER closes the door, and we can PUSH to open it again.

              Here's where I got stuck.  It seems clear that the glowing stone in the lead canister is needed to power the ship, and we can enter an empty compartment with the friendly robot in tow.  If we DROP CANISTER there, PUSH RED causes the robot to take the glowing stone; this ought to be a good thing, but we die of radiation poisoning immediately thereafter with no chance of decontamination.  I felt like I must be close to the end, but I couldn't quite figure out how to get the stone into place without dying from the radiation.  PUSH RED didn't seem to work outside of the fueling compartment, and if we try it in the room with Many colored buttons & levers, the command pushes something else and the ship blows up.

              Fortunately, Demas' later Mac port Utopia and Gaël's walkthrough saved me after several hours of beating my head against this puzzle.  The parser confuses the box's red button with the remote control unit's red button, and the button on the box takes precedence only outside of the space ship's compartment room.  So while I was trying to PUSH RED in various locations, it only seemed to work in the radiation room and not anywhere else.  I could witness the robot taking the glowing stone out of the canister when I pushed the remote control's red button at that location, but then, of course, I died of radiation poisoning, and I couldn't seem to use the remote to trigger this action from anywhere else.  As it turns out, we have to get rid of the two-button box to fix the parser's confusion, and ultimately PUSH RED on the remote control unit from a safe distance back at the launch control station, which is the only other place that the remote will work.  With all this straightened out, the robot now announces that the ship is now fueled and we are ready to go.

              All we have to do now is go back to the ship, close the doors and push the green button (which apparently opens the hangar doors as well as launching our ship) -- and victory is at long last ours!



              Forbidden City was quite an adventure -- it was fairly challenging to explore and learn how everything was supposed to work, and the constant barrage of enemy robots requires constant attention to what's going on.  Sadly, there were no more Talking Adventures published, but the existence of the later, retitled Mac versions means I will be revisiting this world at some point.

              My walkthrough is available at the CASA Solution Archive, and is included here, below the fold.


              **** WALKTHROUGH ****


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